Virtual and augmented reality as a driver of the experience economy
Abstract
In this article the author explores the global and Russian market of virtual and augmented reality technologies, their impact on the experience economy. The research is aimed at studying new digital technologies in order to understand what benefits the world economy can derive from this. The paper also discusses the prospects for the use of new technologies in Russia. The definition of the concepts of “experience economy” and “virtual and augmented reality” is given. An assessment of the possible economic impact on various industries related to VR/AR technologies is provided: retail, tourism, education, healthcare, construction, etc. It is determined that the Russian market takes a vector of development, following global trends; there is a great demand for VR/AR technologies in the world. One of the main areas of demand for VR/AR technologies in Russia is the entertainment segment; digital technologies are also being widely introduced into the construction, cultural, and educational spheres. During the period of the experience economy a significant influence in consumer behavior is acquired by moving away from the real world to the virtual world, where a person experiences aesthetic pleasure from observations and sensations, which entails the development of the global VR/AR technology market.
About the Author
M. N. KashapovRussian Federation
PhD Student
References
1. Pine II B.J., Gilmore J.H. The economy of impressions. Work is a theater, and every business is a stage. M.: Williams, 2005. 304 p.
2. Antonova A.B., Ivanov E.A., Dubinina K.O. Interactive information technologies as a key trend in the development of the tourism industry // Economy. Right. Innovation. 2016. No. 2. P. 47–51.
3. Denisova T.S., Osipov A.A. Review of VR/AR technologies and the effects of their development in the Russian Federation // Youth School-Seminar on management problems in technical systems named after A.A. Vavilov. 2020. Vol. 1. P. 8–11.
4. Kolodnyaya G.V. The economy of impressions: the potential for development in the information society // Economy. Taxes. Right. 2022. Vol. 15, No. 2. P. 17–24.
5. Shchurina S.V. The economy of impressions as a way of responding to the challenges of the modern world // Economy. Taxes. Right. 2022. Vol. 15, No. 2. P. 25–37.
6. Petrova L.A., Kuznetsova T.E. Digital technologies in economics and business // STAGE: economic theory, analysis, practice. 2020. No. 2. P. 74–89.
7. Brizhak O.V., Novikov V.S. Virtual reality of modern socio-economic transformations: conceptual foundations and theoretical foundations // Bulletin of the Volgograd State University. Series 3: Economy. Ecology. 2020. Vol. 22, No. 2. P. 6–16.
8. Harrison P., Raison N., Abe T. et al. The Validation of a Novel Robot-Assisted Radical Prostatectomy Virtual Reality Module // Journal of Surgical Education. 2018. Vol. 75, Is. 3. P. 758–766.
9. Rauschnabel Ph.A., Rossmann A., tom Dieck M.C. An adoption framework for mobile augmented reality games: The case of Pokemon GO // Computers in Human Behavior. 2017. Vol. 76. P. 276–286.
10. Ivanova A.V. VR & AR Technologies: Opportunities and Application Obstacles // Strategic Decisions and Risk Management. 2018. No. 3. P. 88–107.
11. Borgohain D.J., Bhanage, D.A., Verma M.K., Pawar A.V. Global research trends in augmented reality: scientometric mapping based on Scopus database // Information Discovery and Delivery. 2022. Vol. 50, Is. 4. P. 387–403.
12. Popescu G.H., Valaskova K., Horak J. Augmented Reality Shopping Experiences, Retail Business Analytics, and Machine Vision Algorithms in the Virtual Economy of the Metaverse // Journal of Self-Governance & Management Economics. 2022. Vol. 10, Is. 2. P. 67–81.
13. Seeing is believing // PwC. URL: https://www.pwccn.com/en/tmt/economic-impact-of-vr-ar.pdf/ (date of access: 25.04.2023).
Review
For citations:
Kashapov M.N. Virtual and augmented reality as a driver of the experience economy. Kazan economic vestnik. 2023;1(2):93-97. (In Russ.)